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| static float | NormalizeAngle (float inAngle) |
| | Computes the angle normalized in the range [0, 360).
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| static float | NormalizeAngle (float inAngle, AngleRange inAngleRange, float inBaseAngle=0.0f) |
| | Normalizes an angle using the provided range.
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| static float | MeasureAngle (float inDirection1, float inDirection2, RotationDirection inRotationDirection, AngleRange inAngleRange) |
| | Measures the angle created by the two provided directions.
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| static float | MeasureDirectedAngle (float inDirection1, float inDirection2, RotationDirection inRotationDirection, AngleRange inAngleRange) |
| | Measures the angle formed between the two provided directions.
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| static float | MeasureAngle (Vector2D inVector1, Vector2D inVector2, RotationDirection inRotationDirection) |
| | Measures the angle formed between the two provided vectors.
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| static float | MeasureDirectedAngle (Vector2D inVector1, Vector2D inVector2, RotationDirection inRotationDirection) |
| | Measures the angle formed between the two provided vectors.
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| static float | MeasureAngle (Line2D inLine1, Line2D inLine2) |
| | Measures the smallest angle formed between two lines.
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| static float | MeasureAngle (Point2D inPoint1, Point2D inPoint2, Point2D inPoint3, RotationDirection inRotationDirection, Optional< Arc2D > outArc=null) |
| | Measures the angle formed between the three provided points.
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| static float | MeasureDirectedAngle (Point2D inPoint1, Point2D inPoint2, Point2D inPoint3, RotationDirection inRotationDirection, Optional< Arc2D > outArc=null) |
| | Measures the angle formed between the three provided points.
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| static float | MeasureAngle (Segment2D inSegment1, Segment2D inSegment2, AngleMetric inAngleMetric, Optional< Arc2D > outArc=null) |
| | Measures the angle formed between the two provided segments.
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| static float | MeasureDirectedAngle (Segment2D inSegment1, Segment2D inSegment2, AngleMetric inAngleMetric, Optional< Arc2D > outArc=null) |
| | Measures the angle formed between the two provided segments.
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| static float | RotateAngle (float inAngle, float inRotation, AngleRange inAngleRange, bool inInverse) |
| | Computes the sum of two angles.
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| static float | RotateAngle (float inAngle, float inTargetAngle, float inRotation, AngleRange inAngleRange, bool inInverse) |
| | Rotates an angle towards a target angle, in the direction of minimum rotation.
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