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| static Point2D | Interpolate (Point2D inPoint0, Point2D inPoint1, float inLambda=0.5f) |
| | Computes a new point using linear interpolation.
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| static Segment2D | Interpolate (Segment2D inSegment0, Segment2D inSegment1, float inLambda=0.5f, bool inIgnoreOrientation=true) |
| | Computes a new segment using linear interpolation.
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| static Vector2D | Interpolate (Vector2D inVector0, Vector2D inVector1, float inLambda=0.5f) |
| | Computes a new vector using linear interpolation.
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| static Vector2D | Interpolate (Vector2D inVector0, Vector2D inVector1, RotationDirection inRotationDirection=RotationDirection.Clockwise, float inLambda=0.5f) |
| | Computes a new radial vector using linear interpolation.
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| static float | Interpolate (float inAngle0, float inAngle1, float inLambda=0.5f, AngleRange inAngleRange=AngleRange._0_180, RotationDirection inRotationDirection=RotationDirection.Clockwise, bool inInverse=false) |
| | Computes a new angle using linear interpolation.
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| static Path | Interpolate (Path inPath0, Path inPath1, float inLambda=0.5f) |
| | Computes a new path using linear interpolation.
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| static Point2D | Midpoint (Point2D inPoint1, Point2D inPoint2) |
| | Computes the midpoint of the segment connecting the two provided points.
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